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Get Functions

Get​

Syntax

Get(url)

Parameters

  • <string> URL to send GET request.

Returns

  • a string body of text from the URL.

GetDatamodel​

Syntax

GetDatamodel()

Returns

  • a pointer(number) to the instance.

GetCFrame​

Syntax

GetCFrame(BasePart)

Parameters

  • <pointer> pointer to base part.

Returns

  • CFrame matrix, CFrame.RightVector, CFrame.LookVector, CFrame.UpVector

GetAllParts​

Syntax

GetAllParts(object)

Parameters

  • <pointer> pointer to object.

GetName​

Syntax

GetName(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a pointer(number) to the instance.

GetChildren​

Syntax

GetChildren(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a table of pointers(numbers) to the instance.

GetPosition​

Syntax

GetPosition(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a pointer(number) to the instance.

GetParent​

Syntax

GetParent(instance)

Parameters

  • <pointer> a pointer to the instance.

Returns

  • a table filled with two sub-tables.

GetTeam​

Syntax

GetTeam(player instance)

Parameters

  • <pointer> a pointer to the player instance (not character).

Returns

  • a string of the team name.

GetTeamColour​

Syntax

GetTeamColour(player instance)

Parameters

  • <pointer> a pointer to the player instance (not character).

Returns

  • a table of 3 RGB values:
    [1] = r
    [2] = g
    [3] = b

GetCharacter​

Syntax

GetCharacter(player instance)

Parameters

  • <pointer> a pointer to the player instance (not character).

Returns

  • a pointer(number) to the instance.

GetAdornee​

Syntax

GetAdornee(pointer)

Parameters

  • <pointer> a pointer to the child instance.

Returns

  • a pointer(number) to the Adornee.

GetType​

Syntax

GetType(instance)

Parameters

  • <pointer> instance.

Returns

  • the object class type.

GetTarget​

Syntax

GetTarget()

Returns

  • the pointer to what the instance that the mouse is currently hovered over.

GetImageLabelPosition​

Syntax

GetImageLabelPosition(instance)

Parameters

  • <pointer> a pointer to the ImageLabel instance.

Returns

  • {x,y} coordinates

GetMouse​

Syntax

GetMouse()

Returns

  • a table with mouse positions
  1. GetMouse().x - returns mouse X position

  2. GetMouse().y - returns mouse Y position


GetNumValue​

Syntax

GetNumValue(<pointer> IntValueInstance)

Returns

  • the number value of an IntValue instance.

GetKey​

Syntax

GetKey()

Returns

  • a string of the current key pressed.

NOTE​

Keynames must be compared with a string exactly as written below Example :

if(dx9.GetKey() == "[A]") then
print("Letter 'a' has been pressed");
end
KeyNames = {
"[LBUTTON]",
"[RBUTTON]",
"[CANCEL]",
"[MBUTTON]",
"[XBUTTON1]",
"[XBUTTON2]",
"[BACK]",
"[TAB]",
"[CLEAR]",
"[RETURN]",
"[SHIFT]",
"[CONTROL]",
"[MENU]",
"[PAUSE]",
"[CAPITAL]",
"[KANA]",
"[JUNJA]",
"[FINAL]",
"[KANJI]",
"[ESCAPE]",
"[CONVERT]",
"[NONCONVERT]",
"[ACCEPT]",
"[MODECHANGE]",
"[SPACE]",
"[PRIOR]",
"[NEXT]",
"[END]",
"[HOME]",
"[LEFT]",
"[UP]",
"[RIGHT]",
"[DOWN]",
"[SELECT]",
"[PRINT]",
"[EXECUTE]",
"[SNAPSHOT]",
"[INSERT]",
"[DELETE]",
"[HELP]",
"[0]",
"[1]",
"[2]",
"[3]",
"[4]",
"[5]",
"[6]",
"[7]",
"[8]",
"[9]",
"[A]",
"[B]",
"[C]",
"[D]",
"[E]",
"[F]",
"[G]",
"[H]",
"[I]",
"[J]",
"[K]",
"[L]",
"[M]",
"[N]",
"[O]",
"[P]",
"[Q]",
"[R]",
"[S]",
"[T]",
"[U]",
"[V]",
"[W]",
"[X]",
"[Y]",
"[Z]",
"[LWIN]",
"[RWIN]",
"[APPS]",
"[SLEEP]",
"[NUMPAD0]",
"[NUMPAD1]",
"[NUMPAD2]",
"[NUMPAD3]",
"[NUMPAD4]",
"[NUMPAD5]",
"[NUMPAD6]",
"[NUMPAD7]",
"[NUMPAD8]",
"[NUMPAD9]",
"[MULTIPLY]",
"[ADD]",
"[SEPARATOR]",
"[SUBTRACT]",
"[DECIMAL]",
"[DIVIDE]",
"[F1]",
"[F2]",
"[F3]",
"[F4]",
"[F5]",
"[F6]",
"[F7]",
"[F8]",
"[F9]",
"[F10]",
"[F11]",
"[F12]",
"[F13]",
"[F14]",
"[F15]",
"[F16]",
"[F17]",
"[F18]",
"[F19]",
"[F20]",
"[F21]",
"[F22]",
"[F23]",
"[F24]",
"[NUMLOCK]",
"[SCROLL]",
"[OEM_NEC_EQUAL]",
"[OEM_FJ_MASSHOU]",
"[OEM_FJ_TOUROKU]",
"[OEM_FJ_LOYA]",
"[OEM_FJ_ROYA]",
"[LSHIFT]",
"[RSHIFT]",
"[LCONTROL]",
"[RCONTROL]",
"[LMENU]",
"[RMENU]"
};

GetLocked​

Syntax

GetLocked()

Returns

  • a pointer(number) to the part belonging to the character that is currently targeted via regular aimbot.

GetStringValue​

Syntax

GetStringValue(<pointer> stringValueInstance)

Returns

  • the string/text of a stringValue instance.

GetBoolValue​

Syntax

GetBoolValue(<pointer> boolValueInstance)

Returns

  • the boolean value of a boolValue instance.

GetVelocity​

Syntax

GetVelocity(Instance)

Parameters

  • <pointer> a pointer of the instance.

Returns

  • a table filled with three values: {x,y,z}

GetMaxHealth​

Syntax

GetMaxHealth(Humanoid)

Parameters

  • <pointer> a pointer of the character's humanoid.

Returns

  • a number regarding the player's max health

GetKeys​

Syntax

GetKeys()

Returns

  • an array populated with the last 5 keys pressed

GetHealth​

Syntax

GetHealth(Humanoid)

Parameters

  • <pointer> a pointer of the character's humanoid.

Returns

  • a number regarding the player's current health

GetAimbotValue​

Syntax

GetAimbotValue(key: string)

Parameters

  • <string> A string value of the setting.

Usage

dx9.GetAimbotValue(x) where X:

"range" -> Gets aimbot range
"fov" -> Gets aimbot fov
"x" -> Gets offsetted X value (On camera mode, this is a world position)
"y" -> Gets offsetted Y value (On camera mode, this is a world position)
"z" -> Gets offsetted Z value (ONLY ON CAMERA MODE)
"type" -> Gets aimbot type, Distance or Cursor
"hprediction" -> Gets horizontal prediction value
"vprediction" -> Gets vertical prediction value
"hprediction_toggle" -> Gets horizontal prediction toggle
"vprediction_toggle" -> Gets vertical prediction toggle

Returns

  • either a string or a number regarding what type of value from the aimbot tab you're trying to grab

GetPing​

Syntax

GetPing()

Returns

  • a number (current ping)
  1. get_player(...).Position - Has values x, y and z.

  2. get_player(...).Info - Has values name, distance and health.


get_info​

Syntax

get_info(player_name, body_part)

Parameters

  • <pointer> A string of the player name.

  • <string> A string of the name of the body part

Returns

  • a table filled with two sub-tables.
  1. get_info(...).Position - Has values x, y and z.

  2. get_info(...).Info - Has values name, and distance.


get_player​

Syntax

get_player(player_name)

Parameters

  • <pointer> A string of the player name.

Returns

  • a table filled with two sub-tables.
  1. get_player(...).Position - Has values x, y and z.

  2. get_player(...).Info - Has values name, distance and health.


get_localplayer​

Syntax

get_localplayer()

Returns

  • a table filled with localplayer information.
  1. get_localplayer().Position - Has values x, y and z.

  2. get_localplayer().Info - Has values name, distance and health.